If logo submission becomes a lengthy process without guidance and constructive feedback (!), it defeats its purpose. What if there is a bee with a kevlar helmet, a gnome with a shotgun, or a witch on a broomstick, or a top hat and monocle ?! If groups want to rally under a (silly) logo, let them have their fun ! What is silly for one, may be meaningful to them, make them bond better - not a negative thing, I would say. I see the logo as part of playing the game, not as part of the game we play. There is nothing inherently dystopian about playing together - unless you’re in the wrong group perhaps, lol. My point is simple too: it shouldn’t be forced to fit in a New Eden that is undefined except for “dystopian” etc (absence of proof of tigers and bananas in New Eden is not proof they do not exist in any of the 7500+ systems).Ī logo is a social symbol for players playing and identifying as a group. We’re not all graphic artists doing free work for CPP. If I ever made an alliance logo it would be a futuristic blue screen of death, nowhere near as good as any of these. That’s just my personal subjective opinion though. The middle one is my favourite and the last one is my least favourite. I really don’t see how this benefits anyone and as others have pointed out, the theme of logos we see past and present are reflected in realistic war-time situations which are much darker (dystopic) than space pewing.Īll of these logos look fine to me. On a more personal note, it is sad to see CCP denying new alliances the the freedom of expression players have had in the past, choosing to enforce their personal (corporate) sense of taste. ![]() The luminosity values in this image exceed the allowed maximum of X.
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